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41. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Jokerface666 Why, the USA can wardec a small country like Serbia... why shouldit be diferent here? Get used to it, adapt, rage, do something and stop flaming around "this is not fair, i'm solo and so vulnerable...." Why y...
- by Alicina Goodbody - at 2011.02.02 19:41:00
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42. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia No, that's not the only choice. In line: A solo corp can rebase in a single trip, once per login ù 100-man corp cannot. <- holing up A solo corp can mothball and redeploy ù a 100-man corp cannot. <- holi...
- by Alicina Goodbody - at 2011.02.02 19:29:00
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43. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Jokerface666 Originally by: Alicina Goodbody Originally by: Tippia Originally by: Alicina Goodbody However when a 100 person corp can war dec a non-allied solo corp in Hisec all balance goes out the w...
- by Alicina Goodbody - at 2011.02.02 19:00:00
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44. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Alicina Goodbody However when a 100 person corp can war dec a non-allied solo corp in Hisec all balance goes out the window. Again: why? In what way? Defense is literally impossible by the...
- by Alicina Goodbody - at 2011.02.02 18:50:00
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45. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: NinjaSpud Originally by: Alicina Goodbody Bullying should be punished, both in RL and Hi-Sec I remember when I was in third grade, there was a bully that keep harrasing me. I got him in trouble with the teacher...
- by Alicina Goodbody - at 2011.02.02 18:45:00
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46. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Jokerface666 No, you're free to pay a mercenary corp to slap them around. No, there is no game mechanism to ensure that the mercenary's are not in league with the Waring corp. Furthermore, it would be stupid for a mercen...
- by Alicina Goodbody - at 2011.02.02 18:31:00
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47. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Linna Excel One ship is never going to be more powerful than a group of them (unless it's a Dominix vs a few frigates or something like that). Now if you changed it so that concord doesn't respond to solo pirates, but woul...
- by Alicina Goodbody - at 2011.02.02 18:23:00
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48. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Alicina Goodbody Originally by: Guy Verhofstadt You're very much correct in your final assumption, mainly because this is a multiplayer game! Yes, and some solo players wish only to in...
- by Alicina Goodbody - at 2011.02.02 18:18:00
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49. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Dasubervixen Concord does not protect. They only punish. Bullying should be punished, both in RL and Hi-Sec
- by Alicina Goodbody - at 2011.02.02 18:09:00
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50. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia àmaybe they're just playing the wrong game. This isn't a model train set, and even if it were, it wouldn't be their model train set ù it's a sandbox, where the other kids can and will use your sand castle as a so...
- by Alicina Goodbody - at 2011.02.02 17:26:00
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51. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Guy Verhofstadt You're very much correct in your final assumption, mainly because this is a multiplayer game! Yes, and some solo players wish only to interact with the other players through the market and contracts.
- by Alicina Goodbody - at 2011.02.02 17:19:00
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52. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Originally by: Serge Bastana And what was your suggested idea? Any of these: 1. Allow very small corps (less than 5) to opt out of war decs 2. In Hi-Sec only allow war decs and continuing war on corps that have at least 50% the number ...
- by Alicina Goodbody - at 2011.02.02 17:15:00
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53. Play out of balance for Solo players - in Player Features and Ideas Discussion [original thread]
Most of Eve's game play is well balanced. A player gets as much of a challenge that their game play style invokes. Game play is far out of balance when a large corp is permitted to war dec a very small corp in hi-sec. There are solo players, tha...
- by Alicina Goodbody - at 2011.02.02 16:43:00
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54. Incursion 1.1.0 Bug: Gang bonuses not applied - in Issues, Workarounds & Localization [original thread]
still bugged even after today's patch
- by Alicina Goodbody - at 2011.01.27 18:21:00
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55. EVE Online: Incursion 1.1.0 Feedback - in EVE Information Portal [original thread]
Originally by: Gemberslaafje Originally by: Alicina Goodbody MUST we character create? I think I prefer to be a black outline for the rest of my days in EVE. Can't wait to see what the non-character created toon shadow looks like...
- by Alicina Goodbody - at 2011.01.18 20:30:00
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56. EVE Online: Incursion 1.1.0 Feedback - in EVE Information Portal [original thread]
MUST we character create? I think I prefer to be a black outline for the rest of my days in EVE. Can't wait to see what the non-character created toon shadow looks like moving around in Incarna.
- by Alicina Goodbody - at 2011.01.18 18:51:00
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57. EVE Online: Incursion 1.1.0 Feedback - in EVE Information Portal [original thread]
Cross posted from this morning's whine fest thread: There was no need to change a basic key combo to exit the game. To get back your <ctl>Q exit: 1. escape 2. Shortcuts panel 3. General sub-panel 4. select Quit game
- by Alicina Goodbody - at 2011.01.18 18:14:00
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58. EVE Online: Incursion 1.1.0 deployment update - in EVE General Discussion [original thread]
To get back your <ctl>Q exit: 1. escape 2. Shortcuts panel 3. General sub-panel 4. select Quit game
- by Alicina Goodbody - at 2011.01.18 17:12:00
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59. EVE Online: Incursion 1.1.0 deployment update - in EVE General Discussion [original thread]
Edited by: Alicina Goodbody on 18/01/2011 16:36:39 Mac client update had to retry 2x after files did not verify. After the second retry update went smoothly and client runs. MacBook Pro, Snow Leopard, business cable connection
- by Alicina Goodbody - at 2011.01.18 16:36:00
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60. EVE Online: Incursion 1.1.0 deployment update - in EVE General Discussion [original thread]
Retry on the Mac downloading update failed, files did not verify, one more retry and then will try later in the week.
- by Alicina Goodbody - at 2011.01.18 16:11:00
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